Vanishing Point was founded in 2017 by Ben Sharp and Milo Verbowski. We are a small team, each with more than a decade of experience in visual effects, motion capture and film production. Our range of tools and services are built on this experience, improving the quality and usability of virtual production both on-set and in studio, while also making the technology used on multi-million-dollar film sets more accessible. Using our custom software and hardware tools, we can help you bring virtual production to any studio or project, regardless of size.
VECTOR is our flagship product. A combination of hardware and custom software that allows you to use cutting edge virtual production tools right away, out of the box. We have designed it from the ground up to make it simple to use, and to bring camera tracking, prop tracking and real-time compositing into your studio quickly and easily, without any extra development time. Plug in the capture card, plug in the sensor and start shooting.
USB 3.0 stereo tracking sensor with mounting thread. Easily attached to your SDI/HDMI camera, or a virtual camera rig. Includes 20m fiber-optic extension cable. (50m available on request).
PCI capture card to stream video into the real-time composite.
Robust tracking algorithms to localize the camera in 3D space for markerless camera tracking, indoor or outdoor.
Quick start tracking with no need for pre-survey or prior mapping. Launch the software, and start tracking with one click.
Physical marker integration to track simple props or to map a more complex object.
Fiducial marker mapping if static-map based tracking is required. Mount markers around your set, easily map their positions and start tracking with absolute localization.
Interactive lens calibration tools to quickly calibrate your camera, with any lens.
Automatic lens offset tools to get you set up quickly, and remove manual error from the camera-to-sensor offset calculation.
Automatic floor plane detection with line-up tools to easily integrate the virtual into the real world.
Area mapping to scan a space and export to file, for use as post-vis geometry, or lighting/holdout masking in 3D space.
Unreal Engine plugin with live tracking of camera and markers, chroma keying / color correction / matte controls, prop or light constraining to tracked markers, time syncing functions and a HUD with timecode and slate information.
Maya plugin with live tracking of camera and markers, recording to keyframes and auto-naming of recorded takes from slate.
We supply plugins to connect to Vector, grab the streaming data and apply it to cameras or props in your production software. Currently we ship plugins for Maya and Unreal Engine, and will support Unity, Motionbuilder and more in the coming weeks. If you use another application, let us know! We aim to support as many third-party display engines as possible.
We have years of experience in film production, both on-location and behind the scenes, in asset creation, art department, scene layout, motion capture, tracking systems, computer vision and software design. We can help you make your project happen, and always welcome the opportunity to push our technology forward. Get in touch, let's talk about it.
We are always on hand for product support, to answer questions or discuss projects.
Our Vector system is available to order right now, please use the email link below to place an order, request a quote, or to discuss a live demonstration.
Currently we are on the lookout for talented people to help us build the next generation of our technology. If you are interested in joining us, and have experience in computer vision, game engine development or visual effects, drop us a firstname.lastname@example.org